LARS girls festival format and rules


At the end of the regular season, all teams are placed in a Festival Group based on their league record.  By checking the master schedule, you can determine your team’s playing times and fields.



The Festival is a 3 game minimum, round robin format with teams accumulating points as follows:

  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
  • Shutout = 1 point

Teams are then ranked within their Group according to the points they earn.  There are no playoff within a Group or with other Groups.

Tie Breakers:

If, at the conclusion of Group play, there are ties within Groups, ties will be broken as follows:

  • Head to Head
  • Total Goal Differential (Maximum of +3 goals per game)
  • Least Amount of Goals Allowed
  • Penalty Kicks – 5 different players from each team shoot.  If still tied, 1 new player per team until the tie is broken.  No repeat players until rotates back to start
Top 2 teams for each group will receive an award.  Check the schedule for your Group’s award ceremony time.
Length of Games:
Games will be played in halves with a 5 minute halftime.
  • U10 – 15 minute halves
  • U12 – 18 minute halves
  • U15 – 18 minute halves

Festival Rules


  • All FIFA rules apply, except for substitutions.  See below.  All referee’s decisions are final.  No protests will be allowed.
  • Any player or coach who is “sent off” by a referee will not be able to participate in the balance of that match or the next
  • Festival game roster is a maximum of 22 players for 11v11 teams, 18 for 9v9 teams, and 14 for 7v7 teams.  If a team’s regular season roster has more than the Festival maximum, it may play a different maximum of Festival players in each of its matches.
  • All players on game roster must play at least half of each match.
  • Players may play for one team only during the course of the Festival.
  • No guest player allowed without prior approval of the Festival Director.  The roster must be the same as the team roster during the regular season.  
  • No current carded travel players are allowed.
  • 11v11 teams must have 7 players to start or continue a match (6 players for 9v9 teams and 5 players for 7v7 teams).  If a team does not have the minimum number of players 5 minutes past the start time, the match will be declared a 1-0 forfeit.
  •  Teams must be at their scheduled field 10 minutes prior to their start time.
  • The games are “running clock”.  The referee will have the option of limiting substitutions in the final two minutes of play.
  • Proper equipment is the responsibility of the players and coaches and will not be checked by the referee prior to the match.  If a player is found to have improper equipment, the referee will send her off the field to correct the equipment.
  • Both teams will be located on the same side of the field.  Coaches and substitutes will remain on their half of the field for the entire match Fans and parents will be on the other side of the field.
  • Coaching limitations: It is the end of the season and time to let the players show what they are capable of.  Limited, positive coaching will be allowed.  Negative coaching or verbal abuse from coaches or spectators will not be tolerated.  Referees and field marshals are instructed to deal quickly with verbal abuse from anyone.
  • All substitutions will occur at the mid-field line, with the permission of the referee. (Players will not be able to enter the game from the “bench” area). 
  • Team on the right of the master schedule is the home team.  Home team supplies game ball, wears pinnies in event of opponent same color, and kicks off in 1st at goal of choice.  There will be no coin toss.
Teams may substitute players at the following times:
  • On either team’s throw-ins, goal kicks, or kick-off
  • At the beginning of each half.
  • In the case of a injured player, each team may substitute one player.
  • No substitutions on a corner kick.